Treating Height Phobias using a Smartphone Virtual Reality System

Authors

  • Suppanut Nateeraitaiwa Department of Computer Engineering, Faculty of Engineering, Mahidol University, Thailand
  • Narit Hnoohom Department of Computer Engineering, Faculty of Engineering, Mahidol University, Thailand

Keywords:

Height exposure, Virtual reality, Smartphone application, Virtual reality glasses, Remote controller

Abstract

Behavioral therapy is one common approach to treating phobias. It works by forcing the patient to confront the environment or situation they fear most. Meanwhile, there is a means of creating virtual environments in three dimensions: virtual reality. It therefore follows that in order to create a secure situation where patients can be exposed to their fears, virtual reality might have a crucial role to play. This study therefore offers a system of virtual reality which makes use of a smartphone application to address the fear of heights. The system itself comprises both hardware and software and due to its simplicity is suitable for use in the home. In this study, the effects of user involvement on both realism and the fear of heights was examined with the assistance of 30 sample participants. T-testing of paired samples revealed that the participants’ influence upon building height was significant, as was the participants’ influence upon both realism and their fear of heights upon sound activation.

References

"What is virtual reality? - virtual reality", 2015. [Online]. Available: http://www.vrs.org.uk/virtual-reality/what-isvirtual-reality.html. [Accessed: 09- Jun- 2016].

"Virtual reality, technology of the future, Episode 1", [Online]. Available: https://blog.

eduzones.com/darkfairytale/], Accessed: -09Jun-2016

S. Ruangtrakool, Textbook of psychiatry. Bangkok: Ruenkaew Printing, 1999.

J. Costa, J. Robb and L. Nacke, "Physiological acrophobia evaluation through in vivo exposure in a VR CAVE", IEEE, Toronto, ON, Canada, 2014.

C. Benavides, "Virtual reality in the treatment of cynophobia", IEEE, Bogota, 2015.

S. Bouchard, A. Cretu, G. Lariviere and M. Cavrag, "Interaction with virtual spiders for eliciting disgust in the treatment of phobias", IEEE, Richardson, 2014.

H. Regenbrecht and M. Bruce, "A virtual reality claustrophobia therapy system - implementation and test", IEEE, Lafayette, 2009.

M. Tull, "How virtual reality exposure therapy (VRET) treats PTSD", 2016. [Online]. Available: https://www.verywell.com/virtual-reality-exposure-therapyvret-2797340. [Accessed: 09- Jun- 2016]

M. North, J. Williford, J. de Graaff, D. Opdyke, B. Rothbaum, T. Meyer, R. Kooper and L. Hodges, "Virtual environments for treating the fear of heights", Computer, vol. 28, no. 7, pp. 27-34, 1995.

P. Faloutsos, M. Baljko and M. Haworth, "PhoVR: a virtual reality system to treat phobias", ACM, 2012.11. G. Meixner, J. Diemer, M. Koller and P. Schafer, "Development and evaluation of a virtual reality system with integrated tracking of extremities under the aspect of Acrophobia", IEEE, London, 2015.

J. Callaham, "Google says there are now 1.4 billion active Android devices worldwide", 2015. [Online]. Available: http://www.androidcentral.com/google-says-there-are-now-14-billion-active-android-devices-worldwide. [Accessed: 09- Jun- 2016].

M. Castelo-Branco, M. Simoes, F. Barros and M. Bernardes, "A serious game with virtual reality for travel training with autism spectrum disorder", IEEE, Valencia, 2015.14. S. Shimoda, H. Yamasaki and A. Rincon, "Design of a video game for rehabilitation using motion capture, EMG analysis and virtual reality", IEEE, Cholula, 2016.

M. Bordegoni and M. Covarrubias, "Immersive VR for natural interaction with a haptic interface for shape rendering", IEEE, Turin, 2015.

"First Person Lover - Male Character". [Online]. Available: https://www.assetstore.unity3d.com/ en/#!/content/40848. [Accessed: 10- Jun- 2016].

"First Person Lover - Female Character". [Online]. Available: https://www.assetstore.unity3d.com/en/#!/content/41056. [Accessed: 10- Jun- 2016].

"KY Magic Effects Free". [Online]. Available: https://www.assetstore.unity3d.com/en/#!/content/ 21927. [Accessed: 10- Jun- 2016].

"Medieval Buildings". [Online]. Available: https://www.assetstore.unity3d.com/en/#!/content/34770. [Accessed: 10- Jun- 2016].

"Block Building Pack". [Online]. Available: https://www.assetstore.unity3d.com/en/#!/content/ 13925. [Accessed: 10- Jun- 2016].

"Radio Tower - Low Poly". [Online]. Available: https://www.assetstore.unity3d.com/en/#!/content/ 2299. [Accessed: 10- Jun- 2016].

Downloads

Published

2024-02-12

How to Cite

1.
Nateeraitaiwa S, Hnoohom N. Treating Height Phobias using a Smartphone Virtual Reality System. j.intell.inform. [Internet]. 2024 Feb. 12 [cited 2024 Nov. 22];3(April). Available from: https://ph05.tci-thaijo.org/index.php/JIIST/article/view/118